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Lineage 2 News - Lineage 2 - Goddess of Destruction

When Shilen toppled Ye Sagira, she roused the leader of the ancient Giants, Hermuncus, who is sealed in the ruins. Hermuncus asks adventurers to find and release him from his seals. In return, he promises to Awaken them by giving them the powers of the Giant heroes.

When a character reaches level 85, Hermuncus sends a message directly to the mind of the character, offering the power to confront the Destruction in return for releasing him from his seals. The character accepts and completes the Seize Your Destiny quest, acquires a Scroll of Afterlife, and goes to the Reliquary of the Giants. There, the character brings the scroll item to the statue of the Giant hero that represents the Awakening class the character will become, and the character Awakens.

Upon Awakening, a character can exchange old skills for new skills that only that Awakening class can use. The new skills can be learned from the Learn Skill tab of the Skill window. The character also receives SP and the Essence of the Giants.

The Awakened character also receives a chest containing gifts from the Giant whose powers the character absorbed. These gifts include a weapon infused with the essence of the character's class before Awakening, five 100,000,000 SP scrolls, a class-specific cloak, two Weapon Attribute Change Crystals (S-Grade), and five Elixirs of Blessing.

 

Exclusive Awakening Perks

An Awakened character has access to exclusive perks, such as a new mode of transportation called Sayune, a class-specific mount skill, the ability to obtain a Dual Class, new race skills, the ability to equip and use R-grade items, and much more. In addition to the Sayune ability, Awakened characters can also use special teleports offered by NPCs called Hermuncus’s Servants that can be found in key hunting zones. These teleports cost 150,000 Adena each. There are different teleport destinations available depending on an Awakened character’s level.

 

Stone of Destiny

A level 85 character who is in a third class transfer can naturally Awaken into a single, destined class. However, the Stone of Destiny gives a character the choice of Awakening into a different class.

With the launch of Goddess of Destruction, all characters of level 40 or above are given a single Stone of Destiny. The Stone of Destiny is only granted to a character once. A character who has both a Stone of Destiny and a Scroll of Afterlife can Awaken into a class other than the destined class.  The Stone of Destiny disappears when a character Awakens, even if the character Awakens into the destined class.

Class Name

Giant Hero

Background

Class Before Awakening

Sigel Knight

Golden Commander Abelius

Sigel Knight Abelius was an ancient Giant hero with great defensive and offensive powers, and the master of the chain scythe Vethnile and the shield Sabella.  The mighty onslaughts he unleashed on his enemies with his beast companion, Golden Lion Kelcion, earned him the title Golden Commander.

Phoenix Knight, Hell Knight, Eva's Templar, Shillien Templar

Yul Archer

Abyssal Eye Cranigg

Yul Archer Cranigg was an ancient Giant hero who had a third eye. His third eye could see into the hearts of his enemies, enabling him to attack with incredible accuracy and power.

Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster

Tyrr Warrior

Tempest Leader Sapyros

Tyrr Warrior Sapyros was an ancient Giant who received the power of wind from Sayha before the outbreak of war between gods and Giants. The mightiest warrior among all Giants, he used this power to summon powerful winds and command lesser races. The winds he summoned are said to have been wild and violent, just like their master.

Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Doombringer

Othell Rogue

Ruthless Assassin Ashagen

Othell Rogue Ashagen was an ancient Giant assassin who was deadliest in the darkness. He was a hero of unparalleled talents, but his ruthless and malicious slaughter of enemies from the cover of the darkness made him infamous among future generations.

Adventurer, Wind Rider, Ghost Hunter, Fortune Seeker

Feoh Wizard

Silver Sage Soltkrieg

Feoh Wizard Soltkrieg, one of the Seven Giant Sages, taught numerous students with his vast knowledge and great magic. Known as the Silver Sage, he could transform mana into runes that he carved onto his body in order to draw enormous amounts of mana during battle.

Archmage, Soul Taker, Mystic Muse, Storm Screamer, Soul Hound

Iss Enchanter

Sorcerer of Dawn Leister

Iss Enchanter Leister was said to be the most talented genius in the history of Giants. He was born with great talents, but bloody battles did not interest him as much as sword dances and singing. Fascinated more by the aesthetics of battle than battle itself, he applied his gifts to sorcery.

Sword Muse, Spectral Dancer, Doom Cryer, Dominator, Hierophant, Judicator

Wynn Summoner

Nabiarov the Dimensionalist

Wynn Summoner Nabiarov was an ancient Giant with the power to open and close dimensions. He used this power to summon weapons and mercenaries from various dimensions to utilize in battle. It is said that Nabiarov had to give up his eyes in order to keep the Dimensionalist's power.

Arcana Lord, Elemental Master, Spectral Master

Aeore Healer

Ruler of Light Laksis

Aeore Healer Laksis was a friend of Einhasad, and the holy magic used by the ancient Giant is said to have been taught to him by Einhasad herself. He combined this holy magic with his inborn powers to create a new kind of power, known as Saha.

Cardinal, Eva's Saint, Shillien Sain

Sigel Knight

Skill Name

Acquisition Level

Skill Description

Superior Elemental Mastery

85

Increases STR and resistances to all elements.

Superior Heavy Armor Mastery

85

Increases STR and P. Def when equipped with heavy armor. Also increases MP Recovery bonus, reduces Critical Damage received, and reflects some of the damage received back to the attacker. When your HP falls below a certain value, your P. Def and Evasion are further increased.

Superior Magic Resistance

85

Increases STR, M. Def., and magic attacks resistance rate. When you take damage, your M. Def. and resistance to attributes will temporarily increase further.

Superior Mind Resistance

85

Increases STR and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks. Also, debuffs may reflect back on the enemy.

Superior Shield Mastery

85

Increases STR and Shield Defense success rate and enables omnidirectional shield defense. When shield defense is successful, Shield P. Def. greatly increases.

Superior Sword/Blunt Mastery

85

Increases STR and P. Atk. when using a sword or blunt weapon. Increases the target's aggression toward you when you attack it with a sword or blunt weapon. Depending on your STR, may reset your skill reuse timers or double your skill duration.

Superior Hate Aura

85

Provokes nearby enemies to attack you.

Challenge Aura

85

Increases P. Atk. and Atk. Spd., increases aggression of enemies toward you, and reduces MP cost for skills when a sword or blunt weapon is equipped. Aura effects do not stack. Party members can only have one aura at any time.

Spirit Aura

85

Increases P. Atk., Atk. Spd., MP recovery effects, and resistance to M. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time.

Iron Aura

85

Increases P. Atk. and Atk. Spd., P. Def., Shield P. Def., Shield Defense rate when equipped with heavy armor. Also increases resistance to bow or crossbow damage, and reduces damage from Critical Attacks. Aura effects do not stack. Party members can only have one aura at any time.

Rage Aura

85

Increases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Also decreases nearby enemies’ P. Atk. and Atk. Spd. Aura effects do not stack. Party members can only have one aura at any time.

Recovery Aura

85

Increases P. Atk., Atk. Spd., HP recovery effects, and resistance to P. Mez. and debuffs. Aura effects do not stack. Party members can only have one aura at any time.

Resistance Aura

85

Increases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do not stack. Party members can only have one aura at any time.

Summon Golden Lion

85

Summons a golden lion to fight alongside you.

Summon Knight Cubic

85

Summons a Knight Cubic that removes all your debuffs.

Superior Hate

85

Provokes a target and forces it to attack you.

Justice Punishment

85

A powerful attack that reduces the target’s P. Atk. and M. Atk. Requires an equipped sword or blunt weapon.

Knight Frenzy

85

Increases P. Def., M. Def., Spd., Accuracy, and Atk. Spd. when using a sword or blunt weapon. In addition, Critical Rate increases when a sword is equipped, and Critical Damage increases when a blunt weapon is equipped.

Last Judgment

85

Powerful attack that reduces the target’s Spd. Requires an equipped sword or blunt weapon.

Last Patience

85

Increases STR. Also, your skill power and Shield P. Def may increase when you take damage.

Protection of Faith

85

Greatly increases P. Def., M. Def., and resistance to debuff attacks of all party members for a period of time. You take most of the damage that party members would have received.

Final Ultimate Defense

85

Increases P. Def. and M. Def., limits damage received to a fixed value, and returns some of the received damage back to the attacker for a period of time. Also increases resistance to buff-canceling attacks.

Gust Blade

85

A powerful attack to enemies in front. Requires an equipped sword or blunt weapon.

Shield Charge

85

A powerful shield attack that reduces the target’s P. Def. and P. Evasion and increases P. Critical Damage inflicted on the target. Requires an equipped shield.

Shield Impact

85

A powerful shield attack that Stuns enemies in front of you. Requires an equipped shield.

Focus Shield

85

Increases P. Def., Shield P. Def., and Shield Defense. MP is constantly consumed while active.

Spike Shield

85

Reflects some received physical melee damage back to the attacker for a period of time. May reflect magic damage, as well.

Chain Galaxy

85

Attacks nearby enemies and decreases the effect of HP Recovery magic they receive.

Chain Strike

85

Drags a target to you.

Chain Hydra

89

Drags a target, as well as enemies around the target, to you.

Sigel Force

85

Increases the P. Atk. of all party members equipped with melee weapons who are not Sigel Knights.

Shield Wave

87

A powerful shield attack to enemies in front that Stuns them for a period of time. Requires an equipped shield.

Noble Sacrifice

91

You take some of the damage that the selected party member would have received.

King of Beasts

95

Summons the King of Beasts to inflict great damage on enemies near and in front of you.

Ignore Death

97

You cannot die for a period of time

Rescue

99

Drags all party members toward you, and you take some of the damage the party members would have received. The damage you receive is limited to a fixed value.

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Yul Archer

Skill Name

Acquisition Level

Skill Description

Superior Bow/Crossbow Mastery

85

Increases STR, P. Atk., and Atk. Spd. when using a bow or crossbow. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.

Superior Critical Mastery

85

Increases STR, Accuracy, Critical Rate, and Critical Damage. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.

Superior Elemental Resistance

85

Increases STR and resistances to the four major elements.

Superior Hawkeye Mastery

85

Increases range and Max MP and reduces the MP cost for skills when using a bow or crossbow.

Superior Light Armor Mastery

85

Increases STR, P. Def., Evasion, and MP Recovery bonus, may allow you a better resistance against Critical Attacks when equipped with light armor.

Superior Magic Resistance

85

Increases STR and M. Def. Further increases M. Def. and resistance to attributes temporarily when you take damage.

Superior Mind Resistance

85

Increases STR and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks. May reflect debuffs back to an enemy.

Superior Survival Ability

85

Increases STR, Spd., and Weight Limit, and reduces terrain damage. When inflicting a Critical Attack using a bow or crossbow, triggers Survival Movement.

Rapid Fire Stance

85

Increases Atk. Spd. when using a bow or crossbow. Also increases Spd., and decreases skill reuse time, Accuracy, P. Atk., and skill power.

Siege Fire Stance

85

Increases P. Atk., skill power, Accuracy, and Critical Damage, but decreases Atk. Spd. and Spd. when using a bow or crossbow.

Sniper Stance

85

Increases Accuracy, range, and Critical Rate when using a bow or crossbow. Also decreases Atk. Spd. When using Pinpoint Shot, may cause a half-kill.

Summon Thunder Hawk

85

Summons a Thunder Hawk to fight alongside you.

Yul Force

85

Increases the Casting Spd. and MP recovery bonus of all party members who are not Yul Archers.

Mind's Eye

85

Opens your inner eye to increase Accuracy, Critical Rate, and Critical Damage.

Frost Trap

85

Sets a Frost Trap that decreases an enemy's Spd., Atk. Spd., and Casting Spd.

Gravity Trap

85

Sets a Gravity Trap that immobilizes an enemy.

Recoil Shot

85

Fires an arrow that pushes the target back. May cancel the enemy's targeting. Requires an equipped bow or crossbow.

Impact Shot

85

You fire an arrow at an enemy that Stuns it for a period of time. There is also a chance of canceling its targeting. Requires an equipped bow or crossbow.

Lure Shot

85

Attracts an enemy's attention.

Pinpoint Shot

85

Aims for an enemy's vulnerable spot to attack it, while ignoring some of its P. Def. Requires an equipped bow or crossbow.

Tornado Shot

85

A powerful ranged attack. Requires an equipped bow or crossbow.

Slow Shot

85

Attacks a target and reduces its Spd. Requires an equipped bow or crossbow.

Quick Shot

85

A powerful ranged attack against an enemy. Requires an equipped bow or crossbow.

Quick Fire

85

Increases Atk. Spd. and decreases P. Atk. when using a bow or crossbow.

Quick Evasion

85

Moves you backward instantaneously.

Final Ultimate Evasion

85

Increases Evasion, physical attack skill Evasion Rate, and debuff resistance for a period of time. When you take damage, the enemy's targeting may be canceled.

Diversion

85

Transfers nearby enemies' aggression from one party member to another. Can only be used on party members.

Flare

85

Fires a flare that lets you see any hidden enemies or traps near you. Requires an equipped bow or crossbow.

Flash

85

Cancels the targeting of nearby enemies, and increases Spd. and avoids being targeted by the enemies for a period of time.

Bow Strike

85

Attacks an enemy and pushes it back. Requires an equipped bow or crossbow.

Heavy Arrow Rain

85

Showers a targeted enemy and enemies around it with a rain of arrows. Requires an equipped bow or crossbow.

Multiple Arrows

85

Launches a volley of arrows to attack a target in front, as well as enemies around it. Requires an equipped bow or crossbow.

Bullseye

85

Lowers the resistance to bow and crossbow attacks and M. Def. of a target.

Confusion Decoy

87

Summons a decoy that distracts an enemy and is attacked instead of you.

Quick Charge

89

Moves you forward instantaneously.

Remote Control

91

Remotely triggers a trap to set it off.

Time Bomb

93

Plants a time bomb on an enemy that explodes after a period of time to inflict powerful damage. The enemy’s Accuracy decreases while you use the skill.

Phoenix Arrow

95

Attacks enemies within the targeted area with a magical arrow.

Camouflage

97

You blend into the environment to hide. Your Spd. decreases.

Mass Bullseye

99

Lowers  the M. Def and resistance to bow and crossbow attacks of a target and enemies around it. The target explodes after a period of time, receiving and causing area of effect damage.

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Tyrr Warrior

Skill Name

Acquisition Level

Skill Description

Superior Dual Weapon Mastery

85

Increases STR, P. Atk., and Accuracy when using dual swords, dual blunt weapons, or fist weapons.

Superior Heavy Armor Mastery

85

Increases STR and P. Def. when equipped with heavy armor.

Superior HP Mastery

85

Increases STR, Max HP, Max CP, and HP Recovery bonus. When you are sitting, HP and MP Recovery bonuses further increase. When your HP falls below a certain value, P. Atk. increases.

Superior Light Armor Mastery

85

Increases STR, P. Def., Accuracy, Evasion, and Spd. when equipped with light armor. Also reduces the chance that you receive a Critical Attack.

Superior Momentum Mastery

85

May drain Momentum from an enemy during normal physical attacks and may drain more during Critical Attacks. Momentum can be gained up to level 10.

Superior Resistance

85

Increases STR, M. Def., and resistances to the four major elements. When you take damage, your M. Def. and attribute resistance may further increase.

Superior Spirit Mastery

85

Increases STR and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.

Superior Weapon Mastery

85

Increases STR, Atk. Spd., P. Atk., and Accuracy when equipped with a sword, blunt weapon, or spear. Increases the number of targets that can be hit by a spear attack. During a Critical Attack, may trigger Lightning Force. Also, depending on your STR, may reset your skill reuse timers or double your skill duration.

Feral Bear Cry

85

Increases the power of your P. Atk. and P. Critical Damage for a period of time.

Feral Hawk Cry

85

Increases your Accuracy, Critical Rate, and Critical Damage for a period of time.

Feral Ogre Cry

85

Increases your P. Atk., P. Def., M. Def., P. Critical Damage, and Max HP for a period of time.

Feral Puma Cry

85

Increases your Accuracy and Atk. Spd., and reduces Critical Damage received for a period of time.

Feral Rabbit Cry

85

Increases your Atk. Spd., Spd., and Evasion for a period of time.

Spirit of the Hunter

85

Increases P. Atk. toward insects, plants, and animals for a period of time.

Spirit of the Slayer

85

Increases P. Atk. toward monsters, magical creatures, Giants, and dragons for a period of time.

Tyrr Force

85

Increases the P. Critical Rate of all party members who are not Tyrr Warriors.

Boost

85

Increases general and skill attack damage during PvP and the effect of skills.

Force of Nature

85

Maximizes your Momentum.

Giant Punch

85

You strike the ground with a mighty fist to knock nearby enemies to the ground. Requires an equipped melee weapon.

Power Bomber

85

You strike an enemy powerfully to knock it the ground. The higher the amount of Momentum consumed, the greater the damage inflicted on an enemy. Less damage is inflicted when you have no Momentum left. Ignores the target’s Shield Defense. Requires an equipped melee weapon.

Hurricane Blaster

85

Attacks an enemy and drains its Momentum. Requires an equipped melee weapon.

Hurricane Rush

85

You shoulder charge an enemy and Stun it. Requires an equipped melee weapon.

Hurricane Storm

85

A powerful attack to a target and nearby enemies. It is weaker when using a sword, blunt, or fist weapon, and deals the greatest damage with spears. Requires an equipped melee weapon.

Lightning Disarm

85

Disarms nearby enemies for a period of time and lowers their P. Atk. and M. Atk.

Mega Strike

85

A powerful attack on a target. The higher the amount of Momentum consumed, the greater the damage inflicted on an enemy. Less damage is inflicted when you have no Momentum left. Ignores the target’s Shield Defense. Requires an equipped melee weapon.

Momentum Charge

85

Consumes your HP continuously to recharge Momentum up to Momentum level 10.

Eruption

85

A powerful attack to nearby enemies that Stuns them and cancels their targeting. It is weaker when swords, blunt weapons, or fist weapons are used, and deals the greatest damage with spears. Requires an equipped melee weapon.

Power Revival

85

Restores HP completely.

Reduce Hate

85

Lowers the aggression of nearby enemies toward you.

Armor Destruction

85

A powerful attack that weakens the target’s P. Def. Also drains Momentum. Requires an equipped melee weapon.

Berserker Rage

85

Can only be used when your HP falls below a certain value. Increases P. Def., P. Atk., Accuracy, Spd., Atk. Spd., Critical Damage, and debuff resistance. Restores some of your HP when the target is killed. When HP falls below a certain value, increases P. Atk. and Critical Rate. When HP falls below a specific lower value, further increases P. Atk. and Critical Rate.

Jump Attack

87

A powerful jump attack on enemies in front that decreases their Spd. for a period of time. The higher the amount of Momentum consumed, the greater the damage inflicted. Less damage is inflicted when you have no Momentum left. Requires an equipped melee weapon.

Rolling Thunder

89

Envelops you in a whirlwind of energy and lowers the HP of nearby enemies.

Giant Barrier

91

Usable when your HP falls below a certain value. Increases Spd., cancels all debuffs on you, and you become immune to all normal attacks, skills, and debuffs for a period of time.

Second Wind

93

Restores some of your HP and CP, and increases Max HP and Max CP for a period of time.

Sonic Star

95

You attack nearby enemies at high speed. Requires an equipped melee weapon.

Power Provoke

97

Provokes nearby enemies to attack you, increasing an enemy's P. Atk. and Atk. Spd. while reducing its P. Def.

Infinity Strike

99

You strike a target with a powerful blow. Requires an equipped melee weapon.

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Othell Rogue

Skill Name

Acquisition Level

Skill Description

Superior Critical Mastery

85

Increases STR, Critical Damage, and Critical Rate.

Superior Dagger Mastery

85

Increases STR and P. Atk. when a dagger is equipped. Also increases Atk. Spd. and Vital Spot Attack Rate. Depending on your STR, may reset your skill reuse timers or double your skill duration.

Superior Dual Dagger Mastery

85

Increases STR and P. Atk. when you use dual daggers.

Superior Light Armor Mastery

85

Increases STR, P. Def., and Evasion when wearing light armor. May reduce Critical Damage. Whenever you evade an enemy attack, your Atk. Spd. and Vital Spot Attack Rate may increase.

Superior Movement

85

Increases STR. While you are sitting, HP and MP Recovery bonuses increase. When you are running, Evasion, Spd., and HP and MP Recovery bonuses increase. When HP falls below a certain point, your Evasion increases.

Superior Resistance

85

Increases STR, M. Def., and resistances to the four major elements. Increases M. Def. and resistance to all attributes temporarily when you take damage.

Superior Spirit Mastery

85

Increases STR and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.

Angel of Death

85

Temporarily increases Spd., Evasion, Skill Evasion, Critical Rate, and debuff resistance. Also triggers Poison Paralyze on enemies that attack you. Requires an equipped dagger or dual dagger weapon.

Blood Stab

85

Attacks an enemy from behind and inflicts a Bleed effect. Half-kill possible. Requires an equipped dagger or dual dagger weapon.

Chain Blow

85

Usable on a target that is affected by Bleed. Inflicts great damage by attacking repeatedly. Half-kill possible. Requires an equipped dagger or dual dagger weapon.

Concussion

85

Cancels an enemy’s targeting, Stuns the enemy, and increases the enemy’s vulnerability to rear attacks for a period of time. Also increases the enemy's aggression toward you. After the Stun ends, the enemy is immobile for a period of time. Requires an equipped dagger or dual dagger weapon.

Dagger Explosion

85

One of your blades explodes to shower enemies in front of it with sharp fragments. Requires an equipped dagger or dual dagger weapon.

Dark Paralysis

85

Infuses a target with the power of darkness to slow and paralyze it.

Final Ultimate Evasion

85

Increases Evasion, physical attack skill Evasion rate, and debuff resistance for a period of time. When you take damage, may cancel the enemy’s targeting.

Heart Breaker

85

You attack a powerful vital spot by stabbing the target's heart. Increases Spd. Half-kill possible. Requires an equipped dagger or dual dagger weapon.

Kick

85

You powerfully kick a target, knocking it back.

Maximum Critical

85

Increases the power of Critical Attacks for a period of time. Also increases frontal, side, and rear Critical Rate stats. During a Critical Attack, may trigger Maximum Critical level 2.

Mischief

85

Tricks a target into not attacking the opponent with the highest aggression, and reduces its Spd.

Othell Force

85

Increases the Atk. Spd. of all party members equipped with melee weapons who are not Othell Rogues.

Plunder

85

Seizes an item from an enemy.

Poison Zone

85

Sprays poison around the target zone for a period of time. Inflicts a Poison effect and reduces the Spd., P. Atk., and Shield P. Def of enemies that are within the zone.

Reverse

85

Attempts to strike a vital spot. Lethal strike and Half-kill possible. Requires an equipped dagger or dual dagger weapon.

Scorpion Poison

85

During normal attacks, may inflict Poison on the enemy as well as increasing its vulnerability to Critical Attacks.

Shadow Chase

85

Moves you behind the targeted enemy, cancels its targeting, and Stuns it.

Shadow Dash

85

Increases Spd., Evasion, and HP Recovery bonus for a period of time.

Shadow Hide

85

You become hidden, all your debuffs and Hold effects are removed, and an enemy's aggression toward you is reset. While you are hidden, Spd. decreases while HP Recovery bonus increases.

Silent Step

85

Allows you to move unnoticed by most monsters but consumes MP continuously. Decreases P. Def., but increases Spd.

Throw Dagger

85

You throw a dagger at an enemy and reduces that enemy's Spd. for a period of time. Requires an equipped dagger or dual dagger weapon.

Throw Poison Needle

85

You throw a poison needle that cancels the target’s casting. Requires an equipped dagger or dual dagger weapon.

Throw Sand

85

You throw poisonous sand at a target to lure it toward you, and significantly reduce the target's Accuracy for a period of time. Requires an equipped dagger or dual dagger weapon.

Razor Rain

87

Showers nearby enemies with a rain of blades. Requires an equipped dagger or dual dagger weapon.

Uppercut

89

You powerfully strike an enemy to knock it to the ground. Requires an equipped dagger or dual dagger weapon.

Clone Attack

90

Melt into a target's shadow and summon clones of yourself to attack the target. Requires an equipped dagger or dual dagger weapon.

Evasive Counterstrike

91

Evades all physical attack skills and reflects all damage back to an enemy for a period of time.

Shadow Fake Death

93

Feigns death, tricking monsters to stop them from attacking you. You cannot be targeted while in this state.

Mass Trick

97

Cancels the targeting of enemies in front of you, resets their aggression, and prevents them from targeting anyone for a period of time.

Death Clock

99

Increases P. Atk. When also using Shadow Flash, can trigger Blind Spot, which increases P. Atk., Critical Rate, Critical Damage, and Vital Spot Attack Rate.

Shadow Flash

99

Moves you behind the targeted enemy, cancels the target's targeting, and Stuns it. Also increases Critical Damage inflicted on the target.

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Feoh Wizard

Skill Name

Acquisition Level

Skill Description

Superior Anti Magic

85

Increases INT, M. Def., and resistance to magic attacks. When you take damage, may further increase your M. Def. and attribute resistance for a period of time.

Superior Arcane Lore

85

Increases INT, M. Def., and resistances to the four major elements.

Superior Boost Mana

85

Increases INT and Max MP.

Superior Clear Mind

85

Increases INT. Also, increases the MP Recovery bonus while you stand still and further increases it when you are moving.

Superior Fast Mana Recovery

85

Increases INT and MP Recovery bonus.

Superior Mental Resistance

85

Increases INT and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks.

Superior Quick Recycle

85

Increases INT and reduces the reuse time for skills.

Superior Robe Mastery

85

Increases P. Def. when equipped with robes.

Superior Sigil Mastery

85

Increases M. Atk. and MP Recovery bonus when equipped with a sigil.

Superior Weapon Mastery

85

Increases P. Atk., M. Atk., and Casting Spd. Also, depending on your INT, may reset skill reuse timers or double skill duration.

Superior Wizard Mastery

85

Increases INT, M. Atk., Casting Spd., and M. Critical Rate, and reduces the MP cost for skills.

Earth Stance

85

Elemental spells you cast are imbued with the Earth attribute.

Wind Stance

85

Elemental spells you cast are imbued with the Wind attribute.

Water Stance

85

Elemental spells you cast are imbued with the Water attribute.

Fire Stance

85

Elemental spells you cast are imbued with the Fire attribute.

Double Casting

85

All four elemental Stances are activated simultaneously, and you can cast multiple elemental spells at once over a period of time. Also, decreases MP Consumption and magic skill reuse time.

Feoh Force

85

Increases the Casting Spd. of all party members, and the Atk. Spd. of all party members equipped with a bow or crossbow who are not Feoh Wizards.

Devil's Sway

85

Resets the target’s debuff duration.

Devil's Curse

85

Attacks a target to decrease its M. Atk., Casting Spd., P. Critical Rate, M. Critical Rate, P. Def., M. Def., Spd., and Evasion for a period of time.

Mass Devil's Curse

85

Attacks a target and enemies around it, and some of the damage inflicted restores your HP. Also, decreases the target's P. Def., M. Atk., Casting Spd., M. Def., P. Critical Rate, M. Critical Rate, Spd., and Accuracy for a period of time.

Elemental Blast

85

Attacks an enemy with the elemental attribute of your active stance.

Elemental Crash

85

Attacks an enemy with the elemental attribute of your active stance. Also inflicts a debuff according to your active Stance: Fire inflicts Fear, Water decreases Spd., Wind causes Knockback, and Earth causes Hold. When used with Double Casting, also inflicts Stun.

Elemental Destruction

85

A powerful attack with the elemental attribute of your active stance.

Elemental Spike

85

Attacks with the elemental attribute of your active stance. Also, decreases the target's resistance against the element of your active stance.

Elemental Storm

85

A powerful attack with the elemental attribute of your active stance against a target and the area surrounding it.

Arcane Barrier

85

Damage is absorbed by your MP instead of your HP for a period of time. Also, reflects some damage back on the enemy. The skill expires when your MP runs out.

Hell Binding

85

Floats a target into the air and immobilizes it for a period of time.

Magical Charge

85

Attacks nearby enemies, Stuns them, and cancels their targeting, while you teleport forward.

Magical Evasion

85

Attacks nearby enemies, Stuns them, and cancels their targeting, while you teleport backward.

Ultimate Body To Mind

85

Consumes some of your HP to restore your MP.

Death Breath

85

Decreases a target's HP continuously for a period of time.

Death Howl

85

Attacks nearby enemies to push them back.

Death Siphon

85

Drains HP from the targeted enemy and restores it as your own HP for a period of time.

Death Fear

85

Strikes fear into the heart of an enemy and causes it to flee. Also reduces the enemy’s Spd.

Mass Death Fear

85

Strikes fear into the heart of an enemy and nearby enemies, and causes them to flee. Also reduces the enemies' Spd.

Wizard Spirit

85

Increases M. Atk., M. Critical Rate, P. Def., M. Def., and Evasion while reducing MP cost for magic skills for a period of time. When you receive magical damage, the damage may reflect back on the enemy.

Air Rider

87

Increases Spd. for a period of time. Can only be used out of combat.

Mass Hell Binding

89

Floats a target and enemies around it into the air and immobilizes them, while causing continuous damage over a period of time.

Shadow Snare

91

Drags enemies around a target toward it.

Ignore Divinity

93

Removes one of the target's buffs.

Unleash Hell

95

A powerful magical attack that inflicts Fear and Burn.

Crystal Form

97

Cancels Poison, Bleed, Hold, and Stun effects, and makes you invincible for a period of time during which HP and MP are quickly restored.

Mass Unleash Hell

99

A powerful magical attack that inflicts Fear and Burn on a target and the enemies surrounding it.

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Iss Enchanter

Skill Name

Acquisition Level

Skill Description

Superior Anti Magic

85

Increases M. Def. and resistance to magic attacks. When you sustain damage, may further increase your M. Def. and your resistance to attributes for a period of time.

Superior Boost HP

85

Increases STR and Max HP.

Superior Boost MP

85

Increases STR and Max MP.

Superior Divine Lore

85

Decreases MP cost for skills.

Superior Dual Weapon Mastery

85

Increases P. Atk., M. Atk., and Atk. Spd. when using dual swords or dual blunt weapons. When you attack, may increase skill power and Critical Rate. Also, depending on your STR, may reset your skill reuse timers or double skill duration.

Superior Fast Spell Casting

85

Increases Casting Spd.

Superior Focus Mind

85

Increases STR and MP recovery bonus.

Superior Heavy Armor Mastery

85

Increases P. Def. when equipped with heavy armor.

Superior HP Recovery

85

Increases STR and HP recovery bonus.

Superior Light Armor Mastery

85

Increases P. Def. and MP recovery bonus when equipped with light armor.

Superior Mental Resistance

85

Increases STR and resistances to Hold, Sleep, Mental, Poison, and Bleed attacks.

Superior Quick Recycle

85

Increases STR and reduces the reuse time for magic skills.

Superior Robe Mastery

85

Increases P. Def. when equipped with robes.

Superior Sixth Sense

85

Increases STR. Also increases Evasion when your HP falls below a certain value.

Superior Steal Mana

85

There is a chance of recovering MP during a normal attack while equipped with a sword, dual sword, or dual blunt weapon.

Drum Melody

85

Increases Max MP, HP Recovery bonus, M. Critical Rate, and Critical Damage during normal attacks, and increases P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., debuff resistance, and P. Def. upon evading a Critical Attack. Also reduces Spd. When a party member who receives damage is equipped with a melee weapon, bow or crossbow, that party member's Critical Damage during normal attacks may increase.

Guitar Melody

85

Increases party members’ P. Critical Rate, P. Critical Damage, and M. Critical Rate, and reduces their MP cost for physical and magical skills. Also, decreases MP cost for Iss Enchanter buff skills.

Harp Melody

85

Increases party members’ Accuracy, M. Evasion, and Spd., and reduces the amount of Critical Damage received for a period of time.

Healing Melody

85

Heals the target and the ten most injured allies nearby. The amount of HP restored scales downward from the most injured ally.

Horn Melody

85

Increases party members’ P. Atk., P. Def., M. Atk., and M. Def. for a period of time.

Pipe Organ Melody

85

Increases party members’ Max HP, Max MP, Max CP, and HP recovery bonus for a period of time.

Lute Melody

85

Increases party members’ Atk. Spd. and Casting Spd. for a period of time. Also, has a chance to restore some of their HP when they deal normal damage to an enemy.

Warrior’s Harmony

85

Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., P. Critical Damage, P. Critical Rate, and Spd. of a party member for a period of time, while reducing M. Def., P. Def., and Evasion.

Wizard’s Harmony

85

Increases the P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Def., M. Critical Rate, MP recovery bonus, and Spd. of a party member for a period of time, while reducing P. Def., Evasion, MP cost for skills, and reuse time for skills.

Knight’s Harmony

85

Increases the P. Atk., P. Def., Shield Defense Rate, Shield P. Def., P. Critical Damage, and P. Critical Rate of a party member for a period of time.

Daring Sonata

85

Increases party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time, while reducing their P. Def., M. Def., and Evasion. Also, gives a minor Vampiric Rage effect and may reflect some damage back on the enemy.

Prevailing Sonata

85

Increases party members’ Atk. Spd., Casting Spd., Max HP, and MP Recovery bonus for a period of time, while reducing their MP cost for magic skills and the chance of Interruption while casting.

Refreshing Sonata

85

Increases party members’ HP recovery bonus, Accuracy, Evasion and Speed, and decreases MP cost for skills and skill reuse times for a period of time.

Recovery Melody

85

Restores a target’s CP.

Devil’s Movement

85

Protects all party members from preemptive attacks from monsters and decreases the party members’ Spd. for a period of time. The effect is canceled if a party member initiates an attack.

Divine Protection

85

Increases a target’s resistances to Poison, Bleed, Holy, and Dark attacks for a period of time.

Elemental Protection

85

Increases the party members’ resistances to Fire, Water, Wind, and Earth attacks for a period of time.

Death Strike

85

A powerful attack on an enemy. Requires an equipped sword, dual sword, or dual blunt weapon.

Divine Cancel

85

Cancels some of the target’s buffs.

Dark Root

85

Roots a target in place for a period of time.

Mass Dark Root

85

Roots a target and enemies around it in place for a period of time.

Crippling Attack

85

Attacks the target and decreases its P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.

Mass Crippling Attack

85

Attacks the target and enemies around it, and decreases the target’s P. Def., M. Def., and Evasion. Requires an equipped sword, dual sword, or dual blunt weapon.

Shadow Blade

85

Attacks a target, and reduces its P. Atk and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

Mass Shadow Blade

85

A powerful attack on a target and the enemies around it. Reduces the target’s P. Atk. and M. Atk. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

Mental Protection

85

Increases a target’s resistances to Hold, Sleep, Mental, buff-canceling, and debuff attacks for a period of time.

Angel’s Resurrection

85

Resurrects a dead target with some of its lost XP restored.

Celestial Aegis

85

Makes all party members invincible for a period of time.

Assault Rush

85

You rush a target to Stun it for a moment. Requires an equipped sword, dual sword, or dual blunt weapon.

Petrify

85

Turns the target to stone for a period of time.

Quick Recall

85

Teleports you to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service.

Quick Escape

85

Transforms you into a cute pig and greatly increases your P. Def., M. Def., and Spd. for a period of time.

Polymorph

85

Turns you into a stone for a period of time. Also, cancels nearby enemies’ aggression toward you and removes you from their targeting. Your Spd. decreases greatly while you are transformed.

Transform

85

Transforms the target into a harmless creature and reduces its Spd. for a period of time. The effect is cancelled if the target is attacked.

Ultimate Oblivion

85

Cancels the targeting of all enemies near you.

Ultimate Scourge

85

Blocks the natural HP recovery of enemies near you for a period of time.

Ultimate Suspension

85

Increases the physical or magic skill reuse time of enemies near you for a period of time.

Angel’s Touch

87

The target becomes immune to debuffs for a period of time.

Battle Rhapsody

89

Doubles party members’ P.Atk., M. Atk., Atk. Spd., and Casting Spd. for a period of time.

Disperse

93

Transforms you and nearby party members into harmless creatures with increased P. Def., M. Def., and Spd. for a period of time, while decreasing P. Atk. and M. Attack.

Crazy Nocturne

95

Reduces the reuse time for party members’ physical and magic skills for a period of time.

Blood Requiem

97

Gives party members the Vampiric Rage effect for a period of time.

Chaos Symphony

99

Inflicts powerful damage on a target and enemies around it, and reduces their P. Atk., P. Def., M. Atk., M. Def., and Spd. for a period of time. Requires an equipped sword, dual sword, or dual blunt weapon.

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Wynn Summoner

Skill Name

Acquisition Level

Skill Description

Superior Light Armor Mastery

85

Increases INT. Also increases P. Def. when equipped with light armor.

Superior Magic Mastery

85

Increases INT, M. Def., Max MP, HP and MP recovery bonuses, and resistance to magic attacks, and reduces the reuse time for magic skills.

Superior Resistance

85

Increases INT, M. Def., and resistances to the four major elements. When you take damage, M. Def. and elemental Def. increase temporarily.

Superior Robe Mastery

85

Increases INT, P. Def., and Casting Spd. when equipped with robes.

Superior Spirit Mastery

85

Increases INT and resistances to Hold, Sleep, Bleed, Mental, and Poison attacks.

Superior Summon Mastery

85

Increases INT and allows you to summon servitors by using up to 6 summon points. The servitor’s battle skills increase when you take damage.

Superior Weapon Mastery

85

Increases INT, P. Atk., M. Atk., Casting Spd., and M. Critical Rate. Also, reduces the MP cost for magic skills and further increases M. Atk. and MP recovery when equipped with a sigil. Depending on your INT, may reset your skill reuse timers or double skill duration.

Summon Saber Tooth Cougar

85

Summons a fierce Saber Tooth Cougar to fight alongside you. Consumes 2 summon points.

Summon Soul Reaper

85

Summons a nefarious Soul Reaper to fight alongside you. Consumes 2 summon points.

Summon Armored Bear

85

Summons a fearless Armored Bear to fight alongside you. Consumes 3 summon points.

Summon Avenging Cubic

85

Summons an Avenging Cubic. The summoned cubic removes all your debuffs while removing all buffs from your target, as well as immobilizing it.

Summon Barrier

85

Increases your HP recovery bonus and infuses you with energy from a servitor to become invincible. Can only be used when a servitor is present.

Summon Teammate

85

Summons a party member to your location.

Summon Soulshots

85

Summons a large number of Beast Soulshots, and may summon some Blessed Beast Spiritshots, as well. Consumes 1 R-Grade Crystal.

Mass Servitor Cleanse

85

Removes all debuffs from all servitors.

Mass Servitor Empower

85

Increases the M. Atk. of all servitors for a period of time.

Mass Servitor Haste

85

Increases the Atk. Spd. of all servitors for a period of time.

Mass Servitor Magic Barrier

85

Increases the M. Def. of all servitors for a period of time.

Mass Servitor Might

85

Increases the P. Atk. of all servitors for a period of time.

Mass Servitor Shield

85

Increases the P. Def. of all servitors for a period of time.

Mass Servitor Ultimate Defense

85

Greatly increases the P. Def. and M. Def. of all servitors for a short period of time.

Mass Servitor Wind Walk

85

Increases the Spd. of all servitors for a period of time.

Servitor Major Heal

85

Recovers a servitor’s HP.

Ultimate Servitor Share

85

Transfers some of your P. Atk., P. Def., M. Atk., M. Def., Max HP, Max MP, Critical Rate, Atk. Spd., and Casting Spd. to your servitors for a period of time.

Ultimate Transfer Pain

85

Transfers a large amount of the damage you receive to the servitor you summoned first.

Blessing of the Giants

85

Increases your servitor’s P. Def., M. Def., P. Atk., M. Atk., Atk. Spd., Casting Spd., M. Critical Rate, and Critical Damage during normal attacks, and Map MP, HP recovery bonus, and resistance to debuffs for a period of time. Also, decreases Spd. and the amount of Critical Damage the servitor receives.

Wynn Force

85

Decreases the MP cost and reuse time of skills of all party members who are not Wynn Summoners.

Mana Sharing

85

Consumes your MP to restore the MP of party members.

Exile

85

Banishes a target to another dimension. The exiled target becomes incapacitated and immune to most attacks, skills, and debuffs, and it loses HP continuously.

Mass Exile

85

Banishes the target and a number of enemies around it to another dimension. The exiled enemies become incapacitated, are immune to all normal attacks, skills, and debuffs, and lose HP every second.

Mark of Fire

85

A powerful magical attack that carves a burning mark on the enemy.

Mark of Plague

85

Carves a mark on the enemy that decreases its HP over time and reduces healing effects it receives.

Mark of Trick

85

Carves a mark on the enemy that decreases its HP over time and interrupts its casting.

Mark of Void

85

Carves a mark on the enemy that decreases its HP over time and you and your servitors are healed by some of the damage inflicted on the enemy.

Mark of Weakness

85

Carves a mark on the enemy that decreases its HP over time and its resistance to debuffs.

Mark Retriever

85

Retrieves the Mark of Weakness, Mark of Plague, and Mark of Trick carved on a target and inflicts damage to that target according to the number of marks retrieved.

Invoke

87

Calls forth the fist of a Giant to inflict great damage on a target and enemies nearby.

Strong Will

89

Consumes your HP to restore MP. Removes all of your debuffs.

Servitor Balance Life

91

Combines your HP with that of your servitors and redistributes it so that you and your servitors have the same average HP.

Dimensional Binding

93

Channels dimensional powers to immobilize a target and elevate it into the air. Continuous casting is required to maintain the effect.

Spirit of Nabiarov

95

You transform into Nabiarov and use his powerful skills for a period of time.

Replace

97

You switch places with one of your servitors.

Summon Death Gate

99

Summons a Death Gate in a target area for a period of time. The summoned Death Gate immobilizes all enemies around it and inflicts continuous damage on them.

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Aeore Healer

Skill Name

Acquisition Level

Skill Description

Superior Anti Magic

85

Increases INT and M. Def. When you take damage, may increase M. Def. and attribute resistance further for a period of time.

Superior Armor Mastery

85

Increases INT, and increases HP and MP recovery bonuses. Increases P. Def. further when equipped with light armor, and even further when equipped with robes.

Superior Casting Mastery

85

Increases INT, Max MP, and Casting Spd., and decreases the MP cost for magic skills and skill reuse time.

Superior Elemental Protection

85

Increases INT and resistances to the four major elements.

Superior Sigil Mastery

85

Increases INT, and increases MP recovery bonus and the power of healing skills when equipped with a sigil.

Superior Weapon Mastery

85

Increases INT, M. Atk., and P. Attack. Also, depending on your INT, may reset your skill reuse timers or double your skill duration.

Superior Mind Resistance

87

Increases INT and resistances to Hold, Sleep, Paralyze, Mental, Poison, Bleed, and Stun attacks, and may reflect debuffs back on the enemy.

Blessing of Saha

85

Increases the target's Max MP, HP recovery bonus, M. Critical Rate, P. Atk., P. Def., Atk. Spd., M. Atk., M. Def., Casting Spd., Critical Damage during normal attacks, and resistance to debuffs, and increases P. Def. upon evading a Critical Attack for a period of time. Also decreases Spd.

Clarity of Saha

85

Increases the target’s resistances to debuffs and buff-canceling, Hold, Sleep, and Mental attacks for a period of time.

Critical of Saha

85

Increases the target’s Critical Rate and P. Critical Damage, and reduces its MP cost for skills for a period of time.

Force of Saha

85

Increases the target’s Atk. Spd. and Casting Spd. and gives the target a minor Vampiric Rage effect for a period of time.

Power of Saha

85

Increases the target’s P. Atk., P. Def., M. Atk., and M. Def. for a period of time.

Resistance of Saha

85

Increases the target’s resistances to Stun, Poison, Holy, and Dark attacks for a period of time.

Speed of Saha

85

Increases the target’s Accuracy, Evasion, and Spd., and reduces the Critical Damage it receives for a period of time.

Aeore Force

85

Increases the M. Atk. of all party members who are not Aeore Healers, and also increases the P. Atk. of party members equipped with a bow or crossbow.

Summon Lumi

85

Summons a spirit of light to fight alongside you.

Summon Tree of Life

85

Summons a stationary Tree of Life that restores the HP of nearby party members for a period of time and that may also cancel their debuffs.

Fairy of Life

85

Summons a fairy that follows a target around and occasionally restores its HP. When the target takes damage, the fairy heals it more often.

Giants' Favor

85

The Giants bestow their favor on you, letting you use their powers to greatly increase your P. Def, M. Def., and healing skills for a period of time.

Celestial Protection

85

Makes a party member invincible for a period of time. When the invincibility effect wears off, the Lingering Protection effect is applied, which increases HP and MP recovery and Spd. While Lingering Protection is active, additional invincibility effects cannot affect the character.

Emblem of Salvation

85

Resurrects the target when it dies and allows it to retain all its buffs and debuffs. The Blessing of Noblesse and Lucky Charm, however, disappear.

Blessed Resurrection

85

Resurrects a dead target and simultaneously restores most of the XP it lost due to death.

Radiant Heal

85

Restores a target's HP. If the target’s HP is already full, restores CP instead.

Balance Heal

85

Restores HP over a period of time, and combines your HP with that of party members and redistributes it so that everyone has the same average HP.

Panic Heal

85

Restores a target's HP instantly. If the target’s HP is already full, restores CP instead.

Brilliant Heal

85

Restores a large amount of your HP and the HP of nearby party members. If your or a nearby party member’s HP is already full, CP is restored instead.

Progressive Heal

85

Gradually restores the HP of the target and the ten most injured allies up to a certain amount. The amount of healing decreases as the seriousness of injury lessens.

Sustain

85

Restores the target’s HP over time, increases your healing power, and increases the power of the target's incoming heals for a period of time.

Rebirth

85

Completely restores the HP, MP, and CP of all party members, and may remove all debuffs, as well. This skill is not affected by skills that decrease skill reuse time.

Radiant Purge

85

Removes all debuffs from a target.

Radiant Recharge

85

Restores a target’s MP up to a point according to its character level, and further restores MP gradually for a period of time. Cannot be cast on a target whose class has a recharge skill.

Dark Backfire

85

Increases a target's skill MP costs and reduces its Casting Spd. for a period of time.

Dark Devour

85

Greatly reduces the healing effects the target receives.

Dark Force

85

Inflicts damage on a target with a chance of Knockback.

Dark Rain

85

Inflicts nonattribute damage around you and lowers the aggression of nearby enemies toward you.

Erase

85

Banishes the enemy's servitor into another dimension.

Dissolve

85

Increases Spd. and removes the aggression of nearby enemies toward you.

Crystal Regeneration

85

Turns you into an immobile crystal statue that is immune to all attacks and debuffs for a period of time, and gradually recovers HP and MP.

Dark Veil

85

Inflicts powerful damage on a target and lowers its aggression toward you.

Mass Dark Veil

85

Inflicts powerful damage on a target and the enemies around it, and lowers their aggression toward you.

Fatal Sleep

85

Puts a target to sleep for a period of time. When the target wakes up, the target's Atk. Spd., Casting Spd., and Spd. are greatly decreased.

Mass Fatal Sleep

85

Causes nearby enemies to sleep for a period of time.

Mark of Lumi

85

Carves a mark on a target that reduces its P. Def. and M. Def. and lowers its HP continuously for a period of time.

Party Recall

85

Teleports the party to the nearest town or village. This skill cannot be used in specially designated places such as the GM Consultation Service.

Celestial Party Protection

87

Makes all party members invincible for a period of time. When the invincibility effect wears off, the Lingering Protection effect is applied, which increases HP and MP recovery and Spd. While Lingering Protection is active, additional invincibility effects cannot affect the character.

Group Resurrection

89

Resurrects all dead party members.

Brilliant Recharge

91

Restores party members' MP up to a point according to their character levels, and restores MP over time.

Brilliant Purge

94

Removes all debuffs from all party members and makes them immune to debuffs for a period of time.

Frantic Healing

95

When toggled, increases Casting Spd. as well as the MP cost for skills.

Reset

97

Resets the duration of all debuffs on a target, extending the debuffs.

Laksis Disc

99

When toggled, heals allies and damages enemies around you as an area of effect. Consumes MP continuously.

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Source: Lineage2.com

Last Updated (Saturday, 26 November 2011 12:52)

 

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